I had to make a sample playing matrix and here it is
package
{
//Class extends MovieClip
import flash.display.MovieClip;
import flash.display.Sprite;
//Needed for our Buttons and Complete Events
import flash.events.MouseEvent;
import flash.events.Event;
//Needed for standing Wave Library
import flash.media.Sound;
import com.noteflight.standingwave3.elements.*;
import com.noteflight.standingwave3.filters.*;
import com.noteflight.standingwave3.formats.*;
import com.noteflight.standingwave3.generators.*;
import com.noteflight.standingwave3.modulation.*;
import com.noteflight.standingwave3.output.*;
import com.noteflight.standingwave3.performance.*;
import com.noteflight.standingwave3.sources.*;
import com.noteflight.standingwave3.utils.*;
public class Main extends MovieClip
{
var sinewavePlayer:AudioPlayer = new AudioPlayer();
var sinewave:IAudioSource;
var urbanSoundPlayer:AudioPlayer = new AudioPlayer();
var C:Sound = new Csharp();
var D:Sound = new Dsharp();
var F:Sound = new Fsharp();
var G:Sound = new Gsharp();
var A:Sound = new Asharp();
public function Main()
{
// constructor code
//initNotes();
initSample();
}
private function initNotes(){
var notes:Array = [playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA,
playSinewaveC, playSinewaveD, playSinewaveF, playSinewaveG, playSinewaveA];
var btn:Sprite;
for ( var i:uint = 0; i < notes.length; i++ )
{
btn = new Sprite();
btn.graphics.beginFill( Math.round( Math.random() * 0xFFFFFF ) );
btn.graphics.drawRect( 0, 0, 50, 50 );
btn.x = ( i % 20 ) * 50;
btn.y = Math.floor( i / 20 ) * 50;
// event listeners
btn.addEventListener( MouseEvent.ROLL_OVER, notes[i] );
//btn.addEventListener( MouseEvent.ROLL_OVER, playPianoSound );
this.addChild( btn );
}
}
private function initSample(){
var samples:Array = [playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
playSoundC, playSoundD, playSoundF, playSoundG, playSoundA,
];
var btn:Sprite;
for ( var i:uint = 0; i < samples.length; i++ )
{
btn = new Sprite();
btn.graphics.beginFill( 0x000000 );
btn.graphics.drawRect( 0, 0, 50, 50 );
btn.x = ( i % 20 ) * 50;
btn.y = Math.floor( i / 20 ) * 50;
// event listeners
btn.addEventListener( MouseEvent.ROLL_OVER, samples[i] );
btn.addEventListener( MouseEvent.ROLL_OUT, samplesClear );
//btn.addEventListener( MouseEvent.ROLL_OVER, playPianoSound );
this.addChild( btn );
}
}
private function samplesClear(e:Event):void{
var btn:Sprite = e.currentTarget as Sprite;
btn.graphics.clear();
btn.graphics.beginFill( 0x000000 );
btn.graphics.drawRect( 0, 0, 50, 50 );
}
// Samples
private function playSoundC(e:Event):void{
var btn:Sprite = e.currentTarget as Sprite;
btn.graphics.clear();
btn.graphics.beginFill( 0xFFFFFF );
btn.graphics.drawRect( 0, 0, 50, 50 );
var pianoSource:IAudioSource = new SoundSource(C,new AudioDescriptor());
urbanSoundPlayer.addEventListener(Event.SOUND_COMPLETE,SoundCompleteC);
urbanSoundPlayer.play(pianoSource);
}
private function SoundCompleteC(e:Event):void
{
trace('complete');
//pianoSoundPlayer.stop(pianoSource);
}
//d
private function playSoundD(e:Event):void{
var btn:Sprite = e.currentTarget as Sprite;
btn.graphics.clear();
btn.graphics.beginFill( 0xFFFFFF );
btn.graphics.drawRect( 0, 0, 50, 50 );
var pianoSource:IAudioSource = new SoundSource(D,new AudioDescriptor());
urbanSoundPlayer.addEventListener(Event.SOUND_COMPLETE,SoundCompleteD);
urbanSoundPlayer.play(pianoSource);
}
private function SoundCompleteD(e:Event):void
{
trace('complete');
//pianoSoundPlayer.stop(pianoSource);
}
//f
private function playSoundF(e:Event):void{
var btn:Sprite = e.currentTarget as Sprite;
btn.graphics.clear();
btn.graphics.beginFill( 0xFFFFFF );
btn.graphics.drawRect( 0, 0, 50, 50 );
var pianoSource:IAudioSource = new SoundSource(F,new AudioDescriptor());
urbanSoundPlayer.addEventListener(Event.SOUND_COMPLETE,SoundCompleteF);
urbanSoundPlayer.play(pianoSource);
}
private function SoundCompleteF(e:Event):void
{
trace('complete');
//pianoSoundPlayer.stop(pianoSource);
}
//g
private function playSoundG(e:Event):void{
var btn:Sprite = e.currentTarget as Sprite;
btn.graphics.clear();
btn.graphics.beginFill( 0xFFFFFF );
btn.graphics.drawRect( 0, 0, 50, 50 );
var pianoSource:IAudioSource = new SoundSource(G,new AudioDescriptor());
urbanSoundPlayer.addEventListener(Event.SOUND_COMPLETE,SoundCompleteG);
urbanSoundPlayer.play(pianoSource);
}
private function SoundCompleteG(e:Event):void
{
trace('complete');
//pianoSoundPlayer.stop(pianoSource);
}
private function playSoundA(e:Event):void{
var btn:Sprite = e.currentTarget as Sprite;
btn.graphics.clear();
btn.graphics.beginFill( 0xFFFFFF );
btn.graphics.drawRect( 0, 0, 50, 50 );
var pianoSource:IAudioSource = new SoundSource(A,new AudioDescriptor());
urbanSoundPlayer.addEventListener(Event.SOUND_COMPLETE,SoundCompleteA);
urbanSoundPlayer.play(pianoSource);
}
private function SoundCompleteA(e:Event):void
{
trace('complete');
//pianoSoundPlayer.stop(pianoSource);
}
//csharp
private function playSinewaveC(e:Event):void
{
trace(e.target);
sinewave = new SineSource(new AudioDescriptor(),0.2,100,0.2);
sinewavePlayer.addEventListener(Event.SOUND_COMPLETE,onPlaybackCompleteC);
sinewavePlayer.play(sinewave);
}
private function onPlaybackCompleteC(e:Event):void
{
trace('complete');
sinewavePlayer.stop(sinewave);
}
private function stopSinewaveC(e:Event):void
{
trace('stop');
sinewavePlayer.stop(sinewave);
sinewave = null;
}
//dsharp
private function playSinewaveD(e:Event):void
{
trace(e.target);
sinewave = new SineSource(new AudioDescriptor(),0.2,200,0.1);
sinewavePlayer.addEventListener(Event.SOUND_COMPLETE,onPlaybackCompleteD);
sinewavePlayer.play(sinewave);
}
private function onPlaybackCompleteD(e:Event):void
{
trace('complete');
sinewavePlayer.stop(sinewave);
}
private function stopSinewaveD(e:Event):void
{
trace('stop');
sinewavePlayer.stop(sinewave);
sinewave = null;
}
//fsharp
private function playSinewaveF(e:Event):void
{
trace(e.target);
sinewave = new SineSource(new AudioDescriptor(),0.2,300,0.1);
sinewavePlayer.addEventListener(Event.SOUND_COMPLETE,onPlaybackCompleteF);
sinewavePlayer.play(sinewave);
}
private function onPlaybackCompleteF(e:Event):void
{
trace('complete');
sinewavePlayer.stop(sinewave);
}
private function stopSinewaveF(e:Event):void
{
trace('stop');
sinewavePlayer.stop(sinewave);
sinewave = null;
}
//gsharp
private function playSinewaveG(e:Event):void
{
trace(e.target);
sinewave = new SineSource(new AudioDescriptor(),0.2,400,0.1);
sinewavePlayer.addEventListener(Event.SOUND_COMPLETE,onPlaybackCompleteG);
sinewavePlayer.play(sinewave);
}
private function onPlaybackCompleteG(e:Event):void
{
trace('complete');
sinewavePlayer.stop(sinewave);
}
private function stopSinewaveG(e:Event):void
{
trace('stop');
sinewavePlayer.stop(sinewave);
sinewave = null;
}
//asharp
private function playSinewaveA(e:Event):void
{
trace(e.target);
sinewave = new SineSource(new AudioDescriptor(),0.2,500,0.1);
sinewavePlayer.addEventListener(Event.SOUND_COMPLETE,onPlaybackCompleteA);
sinewavePlayer.play(sinewave);
}
private function onPlaybackCompleteA(e:Event):void
{
trace('complete');
sinewavePlayer.stop(sinewave);
}
private function stopSinewaveA(e:Event):void
{
trace('stop');
sinewavePlayer.stop(sinewave);
sinewave = null;
}
}
} 







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